![]() ![]() Unreal Engine version 4.21.0 is the first version that is completely self-contained under Linux thanks to the use of bundled versions of both Mono and the compiler toolchain. This process is far better suited to Installed Builds of the Engine rather than source builds, since Installed Builds are specifically designed to be portable. Fortunately, Unreal Engine container images can act as a source of pre-built Engine binaries that can be copied from the container filesystem to the host and then distributed via an organisation’s internal distribution mechanisms. This complicates the onboarding process for Linux-based developers due to the need to compile the Engine from source. However, the lack of a native Linux version of the Launcher leaves Linux users without a readily available source of pre-built binaries. Under Windows and macOS, the Epic Games Launcher provides pre-built Engine binaries for download by all Engine Licensees. Using container images built from custom Dockerfiles.Using container images from the ue4-docker project.A Linux environment configured for running containers (this is just to extract files from the container images). ![]() An Unreal Engine development image that includes a Linux Installed Build of the Engine Tools. ![]()
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